trying to give feedbacks to whatever sound technology that is best suited for HT..
Except your idea of
"best" comes from Auro's marketing material, not from actual knowledge of the immersive audio technologies. I'll point out an example: when you talk about height speakers being
"directly overhead as atmos does", that demonstrates you're taking Auro's word for it and haven't actually seen what an Atmos set-up looks like:
That image is from the home Atmos install guide published by Dolby. Note that there are
no height speakers
"directly overhead" (like Auro's VOG speaker), but instead are recommended to be
minimum 60 degrees apart.
The objects based mixed seems a little dull and a shortcut for sound engineers. Dedicated channels just seems to have better information and takes that much more crafting.
Same exact information (identical audio). The difference is that Auro can only put those sounds into channels while Atmos can put them in channels OR assign them a location in 3D space. Auro's limitation doesn't make it
"better". This is another example of you not understanding the technologies you're writing about.
Also the fact that Auro 3d also supports object-based mixing is a plus up.
That's just a panning tool used while doing an Auro mix. Unlike Atmos, Auro cannot encode sounds as objects nor can it render them to a specific location in the room (irrespective of speaker layout). Auro is 100% channel based. Atmos is a hybrid format that includes both channels AND audio objects. Having less options and less flexibility doesn't make Auro
"better".
Atmos wants to do some reflecting sounds from the ceiling, which just isn't natural at all in terms of how our ears capture sound.
What
"reflecting sounds from the ceiling"? Which Atmos soundtrack has these reflections?
The so called VOG is not required its just additional option,only adding extra height channels to the existing 5.1 or 7.1 setup is what is required for auro3d.
Without the VOG speaker, Auro has no coverage above you, just two layers of coverage at your sides (because
no Auro soundtrack has rear channels). By comparison, Atmos has coverage at the sides and rears and above. Lack of coverage doesn't make Auro
"better".