I care because that's what the truth is. But rather than admitting it was a misunderstanding, the whole argument is created around it with more and more analogies.
Don't get me wrong. I am in the digital camp. The only analog I have is the cassette deck and that's also because I have some cassettes from my college days. But it hardly gets used. Its there for sentimental reasons.
Yes, we just witnessed one here with sound wave not being continuous.
Well, if you care about the truth, perhaps you should keep an open mind too. Physics is a tricky subject.
Here's a
wikipedia article for starters.
To quote:
"After quantization of the electromagnetic field, the EM (electromagnetic) field consists of discrete energy parcels, photons. Photons are massless particles of definite energy, definite momentum, and definite spin."
Lest you think this is one more digression - any electromagnetic field is the same as your notion of a sound wave. It is a means of transferring energy. But I quoted this article to point out that existing physics also allows for interpretation of a field (wave) in terms of discrete quanta of energy.
The point I am trying to make is - the wave model and the quantized (discrete pulse) model are simply two ways of thinking about (and explaining) these natural phenomena - such as sound.
So our whole argument boild down to two different notions (or ways of thinking) we have in our head. It is not necessary for one of us to be wrong.
However, what is important is that we be in agreement about the consequence of these physical phenomena - and sound we hear in our ears is the real physical consequence.
I don't know how much physics I have studied, but I do read and try to understand. The analog to digital capture in this thread happens to be one such a topic and I tried to explain the way I understand it with visually. I know you said its wrong ...
Gah, I never said you are wrong. What I meant to say was that in the jagged analog wave you have visualized in your head, what matters is the sequential state transition (Y axis value), and how fine grained these state transitions are (smallest possible X axis value). so what you mentally think of as a continuous sound wave - I think of it as a sequential set of state transitions.
You are trying to superimpose the jagged looking sound wave into a sine wave. However, that is where your visualization is incorrect. In reality, each small piece of the sound wave (smallest slice) consists of a batch of perfect sine waves. The number of sine waves in this batch indicates the frequency. So a 0.5 second slice for a 20Hz analog wave will have 10 perfectly shaped sine waves in it. This is what 20Hz really means.
Thad - to your earlier question, all we need to draw these sine waves is the height and width. A simple math function like sin(x) draws this quite reliably. To digress, this is how vector graphics (Flash for example) works vs bitmapped graphics (GIF or JPEG file for example). Vectorized information stores instructions on how to reproduce something vs bitmapped information that stores every possible value. But I am sure you know all this too
You can use this
graphing app for example, and enter sin(x) in the textbox on the left to see how easily a computer can draw perfect sine waves.
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I know you said its wrong and but I haven't heard a different explanation from you other than quantum physics, discrete data, and non-continuous waves, with eardrums + stones in water + what not thrown in. Well, that's probably what you explained above.
Well, agree with you here. The ideal sound is sine wave, but not so in reality. But think for a second, won't we need more data to accurately reconstruct the imperfect actual wave? Again - I don't know what that number is.
Well, all I want is the meaningful discussion, devoid of digressions. There may be theories, and one doesn't need to know those theories for enjoying the music. We can ignore those. But we cannot dismiss those theories and how those are applied in a discussion and totally go around creating analogies. Nobody has to take my word for it. If someone says I am wrong, then explain it to me.
And no - I am not talking about purity cause I am not in that camp. All the music or sounds we hear are processed sound.
Come one, cut me some slack
I am only trying out all these analogies because I am trying to use words and descriptions that make sense to me
I cannot give a fourier transform explanation because I don't understand it myself (studied and forgotten, unfortunately).
And for the record, the tuning fork example I gave was not an analogy. That is biological fact. We hear sound because we have 20,000-30,000 hairs behind the ear drum - each tuned to a different resonant frequency. Sound at certain frequencies end up vibrating the appropriate hairs which in turn sends an electrical signal to our brain. So our "resolution" of sound is literally 20,000 discrete frequencies (or think of it as 20,000 pixels).
But I am sure our brain is also doing all kinds of fancy extrapolation and anti-aliasing so we probably end up hearing much more nuanced and delicate state transitions in sound.
Another interesting thing to note is that when the ear hears loud volume or loud bass, it actually flexes the ear muscles which make the ear drum more taut and stiff. This effectively acts as a (low pass?) filter and screens out much of these frequencies. This also routinely happens when we talk - because our own voice is super loud to our ears.