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Actually it is not body tracking. It is only 6DOF positional tracking. You only get two quantities out of current headsets - i) A quaternion corresponding to the rotation of the head and ii) A vector corresponding the world position.There are plenty of VR games and experiences for PC on both Oculus and Steam stores. Oculus is the cheaper out of the two as it offers limited body tracking, but is easier to set up in a home environment. Vive offers much more detailed body tracking, but you will need to set up two camera base stations at opposite ends, which will require mounting, and also an open and unobstructed space of at least 5-6 sq meters to be able to walk around freely without causing injury.
I have and use both as I am a VR content developer - my personal preference is for the Vive as it is more useful in my line of work, however, the Oculus is better for home use.
My mistake! Thanks for the clarification.Actually it is not body tracking. It is only 6DOF positional tracking. You only get two quantities out of current headsets - i) A quaternion corresponding to the rotation of the head and ii) A vector corresponding the world position.
The Rift also gives the position of the controllers present in your hand relative to the position of the HMD.
You might have been using an older headset firmware/sdk or you had a very poor pc. The other thing to remember is that Vive has slightly higher latency than the rift. The latter feels much smoother to me.As part of my master studies, I worked with a both Oculus and HTC Vive and me along with my colleagues had a unforseenproblem - DIzzyness after using it for an hour. I used to feel damn sleepy after working with it continously for 45 mins. We had some tests for over 30 subjects playing the same video and sound for almost 45 mins each. Everyone felt the same. the headset used for the test was HTC vive. you need a hi end PC to run any games on it.
Thats true. But you probably chose the worst possible game for a demo. For a beginner, it is important to develop "VR legs" over time with limited motion games. Otherwise it will cause motion sickness which is specifically amplified for racing/fast moving games. You are right that this is just first edition of VR, but would suggest anyone willing to give it a try to check out Astro bot, Batman, Playstation VR worlds or Resident Evil as a demo. Graphical fidelity and Immersion in some of these will blow your mind.I had demoed the VR piece with great interest on a PS4 for a racing game. The nausea/ dizziness set in for me within 10 minutes. Also it was my belief that the PS4 would render excellent graphics but unfortunately these things have a long way to go. Finally I just invested in an ultrawide monitor